By 2008 most analysts predict that the video game industry will be larger than the film and music industries combined. Games today already command Hollywood budgets and teams of dozens of artists, writers, musicians, and designers…and yet almost nothing has been written about their art and design from a non-technical viewpoint. Video Game Art is a first look from an art history and post-modern cultural perspective at the influences behind, and achievements of today’s genre-defining video games. Examining themes such as character, environment, and the growing place of video games among more traditional art forms, and including commentary from luminaries of the field and often unpublished behind-the-scene art of both past and upcoming games, Video Game Art is a pioneering foray into what promises to be the dominant art form of the coming century.Published in over 20 countries, Nic Kelman’s first novel Girls was a highly acclaimed international bestseller in 2004. His writing and photography have appeared, among other places, in The Village Voice, Black Book, Glamour, as well as various anthologies including Gamers: Writers and Artists on Video Games. He lives in New York where he also occasionally works as a creative consultant in branded game development. Henry Jenkins is the director of the Comparative Media Studies department at MIT. He is the author of numerous books on cinema, computer games and the media.